[T15.04] Head Lock/Guillotine Choke Forward Drop Takedown
[T15.04] Head Lock/Guillotine Choke Forward Drop Takedown:
This is an AOKK special technique. It is not found, to my knowledge, in other systems. It is also a very dangerous technique, so be careful.
The guillotine choke is a popular submission technique, but due to its popularity fighters have learned how to respond. In some cases the fighter will try to sprawl and pull their head free.
This is also another case of countering the double-leg takedown. Our best response is the guillotine choke, but it is not always available. This is a simple response. If the opponent traps your legs, this will not work. If you can kick your legs back and drop, this is your technique.
Warning: Do not attempt these techniques without a qualified AOKK instructor’s supervision.
Warning: In practice do not let your training partner’s face hit the tatami.
AOKK Category:
- Sacrifice Throws
Opening Technique:
If the opponent shoots for your legs, and you can’t land a proper guillotine choke, you need to take them down and place them in a headlock. The forward choke and takedown works in this instance.
Note: The second you hit the tatami you must roll or spin into a choke, neck lock, or favorable mount.
Execution:
Tori:
- Place uke in a forward head lock/ guillotine.
Uke:
- Uke places his/her hands on your legs to prevent the hip stretch or throw.
- Uke and pulls backwards to free their head and sprawls.
Tori:
- When the headlock is established kick your feet out placing all your weight on his/her neck.
Note: Slide your hand across uke’s chin turning his/her head sideways.
- Roll uke over into a guillotine choke once you’ve landed or place them in a half cross-face neck-lock.
Warning: Release the neck lock before rolling once you hit the mat or roll slowly while squeezing until the opponent submits. Roll too quickly and the opponent’s neck can be injured.
Grips:
- Forward head lock.
- Guillotine Choke
Two Key Components for AOKK Practice:
When practicing this throw there are to key components to the endeavor. The problem with this throw is the fact that it is a sacrifice technique. The ground may not be the best place to be in an altercation, so the student must first practice throwing his/her adversary and roll immediately into the standing position. This must become a reflex action. The second component is throwing the opponent and following him/her into a mount. This may be necessary if you’re trying to restrain an adversary until help arrives. This too can be used in the sport aspect of the art as well. These two components are one of the things that separate our practice from that of more sport oriented martial arts.
Warning: Never go to the ground if there are multiple opponents.
Note: You will be on ground, so follow with a neck lock or utilize the sprawl and spin defense. If you’re placed in the guard follow immediately with open hand strikes, closed hand strikes, and elbow strikes. Understand this throw means you’ll be fighting in range-three.