[3.3.3] Naihanchin Bunkai Section-3: Counter to a Punch
[3.3.3] Section-3 Kaishaku: Counter to a Punch
[Source:] Shorin-ryu Black-belt
[Rating:] Basic
Part-1 Attacker: Punches
Part-2 Defender: X-Block and Trap
- X-block and trap the attacker’s wrist.
Part-3 Defender: Turn and Protect Centerline Targets
- Maintain the trap.
- Turn sideways to the attacker removing centerline target areas. (Groin, Solar Plexus, Throat)
- Step into a crane stance to protect groin.
Theory. The Crane stance covers the groin. This kata is traditionally taught for fighting with your back against a wall, but all techniques apply when you’re fighting from a side stance too.
Part-4 Defender: Crossover Heel Kick
- Cross over heel thrust to attacker’s knee with right leg stepping downward as you step into a Crane or “X” stance.
Note: If you’re wearing hard soled shoes, scrape down the attacker’s shin and drive you heel into his/her instep. Mainly hyperextend his/her knee joint, or stomp down behind the knee joint to drive them to the ground.
Part-5 Ridge hand strike to Front of Throat and Throw
- Step into horse stance with one leg behind the attacker.
- Ridge hand strike to the opponent’s throat.
- Drive the attacker over your knee and throw him/her with Tani-otoshi (Valley Drop)
Note: Throws in karate are very similar to those found in jujitsu except the set-up is different. In Jujitsu one tries to break the attacker’s balance while in karate we use the momentum developed during the attack.
[End Series]
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