[2.4.0] Kusanku Bunkai Section-2: Counter to a Knee Strike

[2.4.0] Kusanku Section-2 Kaishaku: Counter to a Knee Strike

[Source:] [AOKK Isshin-ryu Black Belt]
[Rating:] AOKK Preferred Bunkai
Part-1 Attacker: Grabs around your neck and tries to pull you into a knee strike

Note: When you Throw a knee, wrap your hands around the attacker’s neck.

Warning: Do not lace your fingers together. If you do, you can get your fingers broken.

Part-2 Defender: Heaven and Earth Blocks
  • High shuto forearm strike removes the attacker’s grasp
  • Palm-heel pressing block stops the knee strike
Part-3 Attacker: Grabs your Arm
Part-4 Defender: Removes Grasp and Punches
  • Remove the attacker’s grasp with the forearm with what resembles a middle forearm block.

Note: Rotate your hips, as your driver your forearm, into the attacker’s arm. This rotation loads the hips for your snap punch. We rotate the hips to generate power.

  • Rotate your hips driving your Vertical Snap punch into the attacker’s solar-plexus.

Note: Circle your fist over and on top the attacker’s grasp. Snap the fist down while attacking the opponent’s thumb. (Weakest link of the grip) This fist will return to your obi as you rotate to build power. You can even regrip the attacker’s wrist and pull them forwards breaking their balance.

[End Series]

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