[5.1.1] Seiunchin Bunkai Section-5: Counter to a Reverse Punch
[5.1.1] Seiunchin Section-5 Kaishaku: Counter to a Reverse Punch
[Source:] AOKK Isshin-ryu Black-belt
[Rating:] AOKK Preferred Bunkai
Part-1 Attacker: Punches (or reaches for you)
Part-2 Defender: Intercepts Punch and Shuto Strikes
- Intercept the attacker’s punch or block with your rear-hand (RH) and use his/her forward momentum while stepping backwards into Seiuchin-dachi to reduce the power of the blow and increase your distance.
- Shuto strike the Clavicle, ribs, throat, or spear-finger strike under the adversary’s armpit. These are all lead hand strikes, and the target depends upon which direction the attacker’s arm is raised or lowered. (LH)
Part-3 Defender Palm-heel and Hammer-fist Strike
- Palm-heel strike to the right side of the attacker’s jaw. (LH)
- Maintain control, by grasping the attacker’s lapel (LH) [Left hand]
- Hammer-fist the attacker’s temple or brachial plexus. (RH)
Part-4 [Series Alternative] Attacker Pulls Backwards after Punch
- Slip the punch and react as the attacker pulls away.
- Grab the attacker’s hair. (LH)
- Pull their head backwards to expose the jaw (LH) [Mandible]. The strike must compress the Inferior alveolar nerve that runs through the mandible. (RH)
- Uppercut to the lower jaw striking the nerves. (RH) [Knockout Punch]
- Shuffle step forwards.
- Deliver an elbow strike. (RH)
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