[9.3.0] Chinto Bunkai Section-9: Counter to a Lapel Grab

[9.3.0] Chinto Section-9 Kaishaku: Counter to a Lapel Grab

[Source:] [AOKK Isshin-ryu Black Belt]
Rating: Basic to Moderate
Information:

This is not the preferred AOKK bunkai, but it is a bunkai that can be taught to children and older adults. The preferred bunkai is against a trapped kick (See 9.4.0). There is a special end to the application. This throw (morote-gari) can be found all through Chinto kata, and it is part of the series-nine bunkai. You should not teach this to very young children unless they have been trained in breakfalls (ukemi) and it must be practiced on tatami (mats) for safety.

Part-1 Attacker: Grasps Lapel with One Hand
Part-2 Defender: Hammer Block, Step Back, and back-knuckle to Solar Plexus
  • Grasp the attacker’s wrist. (RH)
  • Hammer-fist block downwards on the attacker’s hand and grasp the wrist. (LH)  

Note: Control the attacker so that he/she cannot escape.

  • Step backwards into a crane stance to remove your centerline targets and break the adversary’s balance forward.
  • Strike the solar plexus with the lead hand.
Information:

Take any open target. This strike is dependent upon which targets are open. If the back of the attacker’s elbow is pointing outward, use the blow to hyperextend the joint. The solar-plexus is the ideal target, but if the attacker removes that target select another. Don’t lock your action into one target simply because that is the way you practiced it in kata.

Part-3 Defender: Snap Kick
  • After the second the blow has landed, use your rear leg to kick to the attacker’s groin.

Theory: We want the attacker to lean forwards or pull backwards. Use the top of the foot and strike upwards when attacking the groin. Drive your foot or shin upwards and try to lift the attacker off the ground. If the attacker’s legs are too close together, use the ball of the foot and kick to the bladder. You can also use the ball of the foot to strike the hip joints.

Theory: Most versions of this kata position the rear hand parallel to your solar-plexus. This is where the opponent’s trapped hand should be positioned.

Part-4 Attacker: Attacker Reacts and Tries to Pull Away
Part-5 Defender:  Double Leg Takedown (Morote-gari)
  • Drop into a horse stance.
  • Twin strike to the kidneys. (Loosening up Technique)
  • Drive the back knuckles of each fist into the crease of the attacker’s knees breaking their balance backwards and grab them under the knees.
  • Lift with your legs pulling the attacker off the ground.
  • Drive your forehead under the attacker’s chin or into their chest as you pull upwards.
  • Throw the attacker backwards and to the ground. (morote-gari) (Dumping Throw or Double-Leg Takedown)

Theory: Hold the knees so the adversary strikes the ground with the back of their head and shoulders.

Theory: If the attacker does get their hands on you and you cannot be shake them loose use your body and drive them to the ground. Once on the ground place the attacker in a submission hold. Hopefully they will release you upon impact and the breath will be knocked out of them. At that point make your escape.

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