[2.4.1] Section-2 Kaishaku: Counter to a Knee Strike
[2.4.1] Section-2 Kaishaku: Counter to a Knee Strike
[Source:] [AOKK Isshin-ryu Black Belt]
[Rating:] AOKK Preferred Bunkai
Part-1 Attacker: Grabs around your neck and tries to pull you into a knee strike
Note: When you Throw a knee wrap your hands around the attacker’s neck.
Warning: Do not lace your fingers together. If you do, you can get your fingers broken.
Part-2 Defender: Heaven and Earth Blocks
- High shuto forearm strike under the attacker’s chin.
- Palm Strike to stop the knee.
Note: High shuto can be used to strike under the attacker’s chin. Palm-heel pressing block stops the knee strike
Part-3 Attacker: Maintains Their Grip
Part-4 Defender: Middle Blocks to Remove Grasp
- Remove the attacker’s grasp with the forearm with what resembles a middle forearm block.
Note: Rotate your hips to increase power in the block. This loads the hips for a counterpunch.
Part-5 Defender: Vertical Punch
- Rotate your hips and drive the Vertical Snap punch into the attacker’s solar plexus.
Note: Rotate your hips, as your driver your forearm, into the attacker’s arm. This rotation loads the hips for your snap punch. We rotate the hips to generate power.
[End Series]
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