[3.4.0] Seisan Section-3 Bunkai: Counter to a Reverse Punch
[3.4.0] Section-3 Kaishaku: Counter to a Reverse or Power Punch
[Source:] Isshin-ryu Black-belt
[Rating:] Basic
Part-1 Attacker: Reverse Punches
- Attacker punches with the right-hand. (RH)
Part-2 Defender: Punch
- Vertical snap punch over the attacker’s reverse punch. (RH)
Note: You can use a punch to block a punch.
Part-3 Defender: Punch
- Step forward in Seisan-dachi.
- Straight punch the attacker’s solar plexus (LH).
Part-4 Defender: Punch
- Step forward in Seisan-dachi.
- Straight punch the attacker’s solar plexus (RH).
Note: Moving an attack forwards will cause the opponent to move backwards.
Note: This a simple one-two combination. This is the most common counterattack in all the fighting arts.
Note: When a technique is done three times, the third time would be to put the kata back on track. This is not always true. In the upper-body chart-one technique, the student throws three punches. The last five upper-body techniques are theories of fighting. The first ten are common techniques found in Okinawan karate. Funakoshi sensei turned these exercises into a kata named Ten-No-Kata.
Note: Throwing three punches is better than a one-two combination because the one-two combination is predictable. This is called a broken rhythm.
Note: Punching an attacker’s limbs can be an effective strike if it is done repeatedly. Repeated blows to an attacker’s arm or legs will cause the muscles to knot and that slows their counterattack.