[15.2.3] Chinto Section-15 Bunkai: Counter to a Right Hand Punch
[15.2.3] Section-15 Kaishaku: Counter to a Right Hand Punch
[Source:] [AOKK Isshin-ryu Black Belt]
Rating: AOKK Preferred Bunkai
Note: This bunkai combine portions of both section fourteen and fifteen.
Part-1 Attacker: Steps and Lunge Punches with the Right Hand
Part-2 Defender: Blocks Punch, Shin Kicks to Groin
- Circular mawashuki block the punch and grab the attacker’s sleeve.
- Hammer-fist strike to the attacker’s temple or side of the neck.
Note: This hammer fist could also be a block if the attacker counterpunches with his/her left.
- Shin kick to the groin or snap kick to the thigh with the ball of the foot.
Part-3 Defender: Throw Attacker with Kuchiki-taoshi
- Drop down with your kicking leg and warp your lead leg around the attacker’s leg locking your heel against his/hers.
- Pull backwards with your lead leg around the attacker’s leg, so the attacker is balance is compromised.
- Push forwards against the attacker’s obi (belt) and use your body weight to drive the attacker backwards to the ground. (Looks like a punch.)
Note: You can also throw the attacker with Kuchiki-daoshi-uchi-gake if he/she steps backwards.
Note: You can finish the adversary with punches or a submission. You can also make your exit which lends itself to do no more damage than necessary philosophy.
Information: Most bunkai end with the adversary out of commission, but Funakoshi sensei understood that if karate were to survive it needed to become more, so he began karate’s philosophical age. Because of this belief, many kata were altered slightly and end with no devastating technique but rather a means for escape. Early practitioners simply wanted a method to quickly dispatch their adversary. Today we have a mixture of both theories running through the martial arts.