AOKK Neck and Wrist Grip
AOKK Neck and Wrist Grip
Implementation:
Block the attacker’s blows until you get inside. One hand goes around the opponent’s neck while the other grasps either the attacker’s sleeve or wrist. Press the elbow of the hand that grips uke’s neck into their chest for leverage. Pull the opponent close. This is a common grappling clinch and allows you to more easily turn your opponent when setting up a throw. This is a very flexible grip. It is almost as flexible as the Judo grip, but the opponent is pulled closer. It is also not dependent on a coat or judogi. From this grip you may want to try a hip throw or circular throwing technique.
Information:
The AOKK grips are not exactly like the grips in other systems. This grip is made under the assumption the attacker can strike you. When we practice randori and range three-grappling, we do not strike, so the students must hand fight for the grip. In a self-defense confrontation this grip would follow the block of a strike.
Rule:
Where the head goes the body will follow.
Warning:
Try not to place your head over the opponent’s shoulder when you pull them close because Uke can drive his or her shoulder into your face. My son did this once in a full contact fight. It worked well. Grapplers will call this a dirty trick and refer to it and you in vulgar terms.
Suggested Throws:
Hane-goshi (Springing Hip), Hari-goshi (Sweeping Hip Throw), Ippon-seoi-nage (One-Arm-Shoulder Throw), Seoi-nage (Shoulder Throw), O-soto-gari (Major-Outside-Reaping), O-uchi-gari (Major Inner Reaping), Uki-waza (Floating Technique), Seoi-otoshi (Shoulder Drop), Tai-otoshi (Body Drop)
Suggested Counters:
Hip check for hip throws. Place the knee on the ground for circular throws. Palm strike under uke’s elbow to free your neck and perform a duck-under technique followed by a Tani-otoshi (Valley Drop Throw).