[12.4.1 & 13.5.0] Kusanku Bunkai Section-12: Counter to a Punch or Grasp
[12.4.1 & 13.5.0] Kusanku Section-12 Kaishaku: Counter to a Punch or Grasp
[Source:] [Jujitsu Black Belt] (Double Leg Takedown)(Morote-gari)
[Rating:] AOKK Preferred Bunkai
Part-1 Attacker: Punches
Part-2 Defender: Intercept Punch, and Throw
Note: This can also be practiced from a grab.
- Step out into Seiuchin/Shiko dachi while stepping behind the attacker with your lead leg.
Note: This simple movement avoids the punch.
- Intercept the punch, and hold the attacker’s wrist of his/her punching arm with your right hand (RH)
- Back-hand strike the attacker’s face (LH).
- Grasp the opponent’s collar. (LH)
Note: Pull him/her backwards to break their balance.
- Crescent kick the attacker’s thigh.
Warning: You can be thrown while on one leg. This is a risky ploy, but you cannot give the attacker time to thinks of a counterattack.
- Pull the attacker down by the collar and execute a double leg takedown.
Note: If you fall with the attacker, land on top of the attacker.
[End Series]
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